Archive for September, 1999

Exotic Weapon Chart

Thursday, September 23rd, 1999

Katar 1d4+1 melee only, enc 20
Hooked Net 1d4 10′ diameter, struggle=damage, saves -2
Chain Net nil 10′ diameter, saves -6, enc x2
Shurikin [...]

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Magic Item Tables

Thursday, September 9th, 1999

(1 in 20 chance of being cursed)
Notes:

Hold Person on hit: operates just like the spell, but there is no -2 penalty to save
Flame and lightning arrows turn into a bolt of flame or lightning when fired,doing 2d6 dmg.
Leech arrows do 1 hp/round after the initial strike until the arrow is removed or healing [...]

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Dungeon Master Tips from the Astral Plane

Wednesday, September 8th, 1999

This is just a list of guidelines I made for myself as a young gamer. Most of these should be obvious, but maybe we need a reminder from time to time.

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Optional Rules for Classic Games

Monday, September 6th, 1999

Here are some optional rules that you may want to adopt in a more basic type campaign (which I find more fun). When deciding on a rule, go for whatever is more fun or will make a better story-line in the game.

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