Archive for September, 1999
Exotic Weapon Chart
Thursday, September 23rd, 1999Katar 1d4+1 melee only, enc 20
Hooked Net 1d4 10′ diameter, struggle=damage, saves -2
Chain Net nil 10′ diameter, saves -6, enc x2
Shurikin [...]
Magic Item Tables
Thursday, September 9th, 1999 (1 in 20 chance of being cursed)
Notes:
Hold Person on hit: operates just like the spell, but there is no -2 penalty to save
Flame and lightning arrows turn into a bolt of flame or lightning when fired,doing 2d6 dmg.
Leech arrows do 1 hp/round after the initial strike until the arrow is removed or healing [...]
Dungeon Master Tips from the Astral Plane
Wednesday, September 8th, 1999This is just a list of guidelines I made for myself as a young gamer. Most of these should be obvious, but maybe we need a reminder from time to time.
Optional Rules for Classic Games
Monday, September 6th, 1999Here are some optional rules that you may want to adopt in a more basic type campaign (which I find more fun). When deciding on a rule, go for whatever is more fun or will make a better story-line in the game.






