Wednesday, May 30th, 2001

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by BAHUMUTH
Duch Year: 982
The huge saber crashed against the center of the iron sword, throwing its holder back a few steps, and then again in an overhand strike. The tall, plate-mailed knight brought down his steel broadsword down with all his might. The muscular, dark-skinned island-man threw his crude sword to parry, catching the broadsword at its hilt.
The Kikapa island-man, although naked, was very seasoned with his hilt less sword. Comparatively, the knight, mailed in white satin-draped field plate, definitely held the advantage. The Kikapa allowed the knight to come in at him and then fell back against the weight of the knight, causing the knight to lose his balance. He then used this advantage by stopping the collapse of the armor on himself with his leg and then swiped his sword hard against the knight’s head.
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Tags: armor, barbarian, character, cleric, curse, dm, dragons, dungeons, Equipment, fighter, game, mace, mage, magic, map, Monsters, player, poison, random, rogue, shield, spells, sword, table, thief, trap, treasure, weapons, wizard
Posted in Myths & Legends | No Comments »
Wednesday, May 23rd, 2001

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Bugbears: Bugbears are very proud of being bugbears. They hold honor over anything else. Dying honorably is the best thing that could happen.Gnomes: Gnomes are insane little creatures. They talk so incredibly fast it’s very hard to understand them.
Goblins: Goblins keep themselves cleaner and better looking here. They are a bit cute and have a very low self-esteem and cringe at threats, still smiling. Many have become merchants.
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Tags: curse, poison, trap
Posted in Monsters | No Comments »
Wednesday, May 23rd, 2001

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Tired of the tedious wandering monster charts in the Rules Cyclopedia that take forever to roll, and seem to produce the same monster over and over? Try out these encounter tables instead.
- Roll 1d20 per day to determine if there is an encounter on that day. Compare this to the chance of an encounter based on the type of terrain (for example there is a 6 in 20 chance of an encounter).
- Roll 2d10 to determine the encounter below.
- The DM can assume a 10% chance of bad weather when the encounter occurs.
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Tags: character, chart, dm, encounter, random, rules, table
Posted in Monsters | 1 Comment »
Tuesday, May 22nd, 2001

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“Dwarven Kingdom” is an adventure written for original D&D (for use with the D&D Cyclopedia). The original maps used were from TSR’s B4 module known as “The Lost City.” The adventure does not relate to the module in any way.
Dwarven Kingdom
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Thursday, May 10th, 2001

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“So be it,” intoned a deep voice, and the Dark Cleric smiled. Far, far away did the Beast’s magic reach, and the cleric knew this.

The Curse of Glantri
Posted in Adventures | No Comments »
Thursday, May 3rd, 2001

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The purpose of this document is to provide the DM with a system for handling poisons that can be as complicated or as simple as desired. Different ways of handling poisons range from instant death (as found in the Dungeons and Dragons game) and the simple 1 point of damage per round (as found in video games like the Ultima series). These are both very simple, but not realistic ways of handling ALL poisons. Some games have cumbersome charts that still have their limitations. And even with a chart, poisons shouldn’t be completely random. So hopefully this document will help the DM come up with a satisfactory method of handling poisons. This is by no means a scientific analysis of poison or any attempt for reality. This is merely for game play.
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Tags: character, chart, dm, dragons, dungeons, game, games, mage, player, poison, random, spells
Posted in Rules Hints & Tips | 2 Comments »