Archive for June, 2008

Sanctuary

Saturday, June 28th, 2008

Sanctuary, level 5 priest spell

Range: touch
Duration: 1 turn

After casting this spell, the creature automatically takes half damage from all manner of attacks from creatures of different alignment than the cleric. The creature is surrounded by a faint aura of light when this spell is in use.

Refresh

Friday, June 20th, 2008

Refresh, level 1 priest spell

Range: touch
Duration: 6 turns

This spell will refresh a creature who is hungry, thirsty, and/or tired. They will be able to act, think, and fight with complete ability for the duration of the spell.

Sacrifice

Wednesday, June 18th, 2008

Sacrifice, level 3 priest spell

Range: touch
Duration: permanent

This spell allows the cleric to transfer any desired number of hit points from himself to the target. The reverse of this spell, drain life, allows the caster to drain 1d6+1 hp from a creature, with a successful attack roll. The hit points are transfered to the cleric through healing. This is considered a chaotic act.

Mystic Weapons

Friday, June 13th, 2008

Nunchucku - 1d6 - (F,C,T,E,D,H,My) Small, 2-handed weapon that doesn’t lose initiative. Can be used to give +1 in wrestling for choking.

Tetsubo - 1d8 - (F,C,E,D,My,Dr) - Large, 2-handed weapon that loses initiative; pole arm rules.

Sode Garami - 1d4 - (F,E,My,Dr) Large, 2-handed weapon that loses initiative. Can be used to catch the sleeves of the opponent; opponent gets save vs. paraysis.

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