New Weapon System
Saturday, June 23rd, 2001This system is based on the premise that characters may try to use weapons either 1 handed or 2 handed.
Exotic Weaponry
Saturday, June 23rd, 2001This is an update of the previous exotic weapons chart.The new weapon chart is partly based on more official rules. Morning Star and Flail are both weapons in original D&D that somehow got left out of the Cyclopedia. Broadsword is taken from AD&D where it is 2d4. Rapier stats are also from original D&D described [...]
New Mystic Class
Sunday, June 10th, 2001This is a combination of the Mystic/Monk classes I have posted before.
Prim Req: Wis and Dex; Other Requirements: Wis 13+, Dex 13+
Experience Bonus: 5% for Wis or Dex 16-18; 10% for Wis and Dex 16-18
Hit Dice: 1d6/level, +2/level after level 9 with no Con bonus
Maximum Level: 16
Armor: None; shield not permitted
Weapons: [...]
Random Encounters
Wednesday, May 23rd, 2001 Roll 1d20 per day to determine if there is an encounter on that day.
Roll 2d10 to determine the encounter below.
10% chance of bad weather when the encounter occurs.
2d10
Trail/Road (6 out of 20)
Normal/Grass (4 out of 20)
Forest (5 out of 20)
2
Adventurer
Tornado
Adventurer
3
Goblin
Adventurer
Dryad
4
Orc
Blink Dog
Forest Giant
5
Freeman
Thoul
Brownie/Sprite
6
Peasant
Merchant
Forest Baboon
7
Halfling
Tiger Beetle
Wolf
8
Bandit
Hobgoblin
Woodcutter
9
Traveller
Berserker
Bandit
10
Wilderness Table
Riding Horse
Kobold/Goblin
11
Wilderness Table
Animal
Elf
12
Merchant
Nomad
Animal
13
Berserker
Draco Lizard
Orc
14
Guard Patrol
Ogre
Boar
15
Dwarf
Boar
Giant Bee/Robber Fly
16
Elf
Wolf
Crab Spider
17
Ogre
Crab Spider
Insect Swarm
18
Troglodyte
Troll
Centaur
19
Animal
Insect [...]


(6 votes)

