Mana Shield
Monday, July 14th, 2008Mana Shield, level 1 wizard spell
Range: 0
Duration: 6 turns
Protects the caster, effectively giving him 2d4 extra mana hp for the duration of the spell. Damage is taken from the mana shield first; of course multiple spells are not cumulative.
Keepsake
Sunday, July 6th, 2008Keepsake, level 1 wizard spell
Range: touch
Duration: permanent
When keepsake is cast on your magic book, it disallows use of your book by anyone not mentioned in the spell casting. The spell can even allow you to distinguish which spells which people may or may not look at. If someone attempts to read your spell without your [...]
Mystic Weapons
Friday, June 13th, 2008Nunchucku - 1d6 - (F,C,T,E,D,H,My) Small, 2-handed weapon that doesn’t lose initiative. Can be used to give +1 in wrestling for choking.
Tetsubo - 1d8 - (F,C,E,D,My,Dr) - Large, 2-handed weapon that loses initiative; pole arm rules.
Sode Garami - 1d4 - (F,E,My,Dr) Large, 2-handed weapon that loses initiative. Can be used to catch the sleeves [...]
The Isle of Dread
Wednesday, May 30th, 2001by BAHUMUTH
Duch Year: 982
The huge saber crashed against the center of the iron sword, throwing its holder back a few steps, and then again in an overhand strike. The tall, plate-mailed knight brought down his steel broadsword down with all his might. The muscular, dark-skinned island-man threw his crude sword to parry, catching the broadsword [...]
About Hollow World Creatures
Wednesday, May 23rd, 2001Bugbears: Bugbears are very proud of being bugbears. They hold honor over anything else. Dying honorably is the best thing that could happen.Gnomes: Gnomes are insane little creatures. They talk so incredibly fast it’s very hard to understand them.
Goblins: Goblins keep themselves cleaner and better looking here. They are a bit cute and [...]



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