Half-orc
Friday, November 23rd, 2001Prime Requisite: Strength. Other Requirements: Constitution 9, or better.
Experience Bonus: 5% for Strength 13-15; 10% for Strength 16-18.
Hit Dice: 1d8 per level up to 9th level. Starting with 10th level, +2 hp per level and Constitution adjustments no longer apply.
Maximum Level: 12 (36, if optional rules are used.)
Armor: Any; [...]
Ranger
Tuesday, June 26th, 2001Upon reaching 9th level, a Neutral traveling fighter may elect to become a Ranger. The following requirements must be met:
The character must live in a wild location. Rangers do not live in cities and they rarely visit them. Rangers will occasionally pay visits to the nearby village for supplies and to sell furs, or whatever [...]
Modified Mystic or Monk
Monday, June 25th, 2001Modified Mystic and Monk from Dragon Magazine 09/1981
Prime Requisite: Strength and Dexterity. Other Requirements: Wisdom 9, or better.
Experience Bonus: 5% for Strength or Dexterity 16-18; 10% for Strength and Dexterity 16-18.
Hit Dice: 1d6 per level up to 9th level. Starting with 10th level, +2/level after 9 with no CON adjustments.
Maximum [...]
Druid Spell List
Saturday, June 23rd, 2001First Level
Cure Light Wounds (Cleric 1)
Detect Danger
Faerie Fire
Locate
Predict Weather
Purify Food and Water (Cleric 1)
Second Level
Heat Metal
Obscure
Produce Fire
Snake Charm (Cleric 2)
Speak With Animal (Cleric 2)
Warp Wood
Elf Spell List
Saturday, June 23rd, 2001First Level
Charm Person (MU 1)
Detect Magic (MU 1)
Light (MU 1)
Locate (Druid 1)
Predict Weather (Druid 1)
Read Languages (MU 1)
Read Magic (MU 1)
Second Level
Continual Light (MU 2)
Detect Evil (MU 2)
Entangle (MU 2)
ESP (MU 2)
Locate Object (MU 2)
Obscure (Druid 2)
Warp Wood (Druid 2)






