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	<title>Comments for Classic Dungeons &amp; Dragons at Heroes Only</title>
	<atom:link href="http://heroesonly.com/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://heroesonly.com</link>
	<description>A site dedicated to classic D&#38;D and fantasy role playing and gaming.</description>
	<pubDate>Thu, 15 May 2008 03:12:35 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
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		<title>Comment on Character Sheet Made with Scribus by chris halle</title>
		<link>http://heroesonly.com/character-sheet-scribus#comment-100</link>
		<dc:creator>chris halle</dc:creator>
		<pubDate>Wed, 07 May 2008 15:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://heroesonly.com/character-sheet-scribus#comment-100</guid>
		<description>yo dudes n2b</description>
		<content:encoded><![CDATA[<p>yo dudes n2b</p>
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		<title>Comment on Critique of Dungeons &#038; Dragons 3rd Edition by Angelo</title>
		<link>http://heroesonly.com/critique-3rd-edition#comment-99</link>
		<dc:creator>Angelo</dc:creator>
		<pubDate>Sun, 06 Apr 2008 18:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://heroesonly.com/critique-d20-3rd-edition#comment-99</guid>
		<description>Thanks for the notes.  I didn't really get into it long enough to pick up details about Wizard progression or even the complications of Turning Undead.

None of what I wrote really takes into account DM's modifying rules, but this is another problem:  the people who play 3rd edition seem less tolerant of home rules, or modifying the rules.  I don't know if there's something inherent in the rules or not, but this does seem to be a trend as D&#038;D progresses--people expect the official rules to be followed.</description>
		<content:encoded><![CDATA[<p>Thanks for the notes.  I didn&#8217;t really get into it long enough to pick up details about Wizard progression or even the complications of Turning Undead.</p>
<p>None of what I wrote really takes into account DM&#8217;s modifying rules, but this is another problem:  the people who play 3rd edition seem less tolerant of home rules, or modifying the rules.  I don&#8217;t know if there&#8217;s something inherent in the rules or not, but this does seem to be a trend as D&#038;D progresses&#8211;people expect the official rules to be followed.</p>
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		<title>Comment on Critique of Dungeons &#038; Dragons 3rd Edition by Orlando</title>
		<link>http://heroesonly.com/critique-3rd-edition#comment-97</link>
		<dc:creator>Orlando</dc:creator>
		<pubDate>Sun, 06 Apr 2008 09:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://heroesonly.com/critique-d20-3rd-edition#comment-97</guid>
		<description>I cannot agree with you. Combat rules in 3rd ed. might be complex, but they are made that way that you as player or DM can use them all or just a part of them. If you find grapple or attacking weapon too complex, you will not use it. That is not a problem. My opinion is that it is much better than 2nd ed. where the rules were not so strict, and where many concepts that are normal in fight were not available. The truth is that 3rd ed. combat rules are much more realistic than 2nd ed. 

If I have to address weaker concepts in the 3rd ed. I would say that there are other too complex rules, such as undead turning. There are some other concepts that are kind of ambigous: multi-class characters, unbalanced strenght growth of wizards, which are totaly unusefull on the lower levels, but overgrow other clases as they gain levels. Monk class is out of the context in the game, and so on. 

Another thing: complex concepts and simple rules are little stange idea for me. Remember, it's a game, and sooner or latter, concepts are thing that are more or less forgotten, and rules stay for game. 

It is not true that 3rd ed. favorize combat over role-playing. Looking at the available adventures (which probably mirroring the way people play the game), I find much more good defined role playing in 3rd ed. adventures than in 2nd ed. ones. Also, I find that 3rd ed. adventures are much more realistic than older ones, which were much more combat oriented. But, it is on players and DM how you play the game. The only truth is that DM now have to know the concepts of the system, and cannot took it as he likes in the particular situation. So, DM's still have to have imagination, but they also have to have much more knowledge on game concepts and rules.</description>
		<content:encoded><![CDATA[<p>I cannot agree with you. Combat rules in 3rd ed. might be complex, but they are made that way that you as player or DM can use them all or just a part of them. If you find grapple or attacking weapon too complex, you will not use it. That is not a problem. My opinion is that it is much better than 2nd ed. where the rules were not so strict, and where many concepts that are normal in fight were not available. The truth is that 3rd ed. combat rules are much more realistic than 2nd ed. </p>
<p>If I have to address weaker concepts in the 3rd ed. I would say that there are other too complex rules, such as undead turning. There are some other concepts that are kind of ambigous: multi-class characters, unbalanced strenght growth of wizards, which are totaly unusefull on the lower levels, but overgrow other clases as they gain levels. Monk class is out of the context in the game, and so on. </p>
<p>Another thing: complex concepts and simple rules are little stange idea for me. Remember, it&#8217;s a game, and sooner or latter, concepts are thing that are more or less forgotten, and rules stay for game. </p>
<p>It is not true that 3rd ed. favorize combat over role-playing. Looking at the available adventures (which probably mirroring the way people play the game), I find much more good defined role playing in 3rd ed. adventures than in 2nd ed. ones. Also, I find that 3rd ed. adventures are much more realistic than older ones, which were much more combat oriented. But, it is on players and DM how you play the game. The only truth is that DM now have to know the concepts of the system, and cannot took it as he likes in the particular situation. So, DM&#8217;s still have to have imagination, but they also have to have much more knowledge on game concepts and rules.</p>
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		<title>Comment on Critique of Dungeons &#038; Dragons 3rd Edition by Capt_Poco</title>
		<link>http://heroesonly.com/critique-3rd-edition#comment-92</link>
		<dc:creator>Capt_Poco</dc:creator>
		<pubDate>Wed, 19 Mar 2008 03:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://heroesonly.com/critique-d20-3rd-edition#comment-92</guid>
		<description>"playing Calvin ball" gets "old because you just can’t lose"

I thought D&#38;D was a game without winners or losers? This is semantics, I know. However, baroque rules systems are just one way of achieving the kind of consistent, persistent game world you talk about.

To put it another way, the complex rules can help you to grasp the complex ideas, but they are not totally necessary to do so. As long as the players and GM understand the complex ideas (the theme of the campaign world, its internal logic etc) you don't need complex rules.</description>
		<content:encoded><![CDATA[<p>&#8220;playing Calvin ball&#8221; gets &#8220;old because you just can’t lose&#8221;</p>
<p>I thought D&amp;D was a game without winners or losers? This is semantics, I know. However, baroque rules systems are just one way of achieving the kind of consistent, persistent game world you talk about.</p>
<p>To put it another way, the complex rules can help you to grasp the complex ideas, but they are not totally necessary to do so. As long as the players and GM understand the complex ideas (the theme of the campaign world, its internal logic etc) you don&#8217;t need complex rules.</p>
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		<title>Comment on Critique of Dungeons &#038; Dragons 3rd Edition by SynTruth</title>
		<link>http://heroesonly.com/critique-3rd-edition#comment-90</link>
		<dc:creator>SynTruth</dc:creator>
		<pubDate>Wed, 27 Feb 2008 18:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://heroesonly.com/critique-d20-3rd-edition#comment-90</guid>
		<description>Huh?  Complexity != balance.  That's fallacy in and of itself.  Complexity creates loop-holes which -encourage- unbalanced character.  Ask any half-way decent munchkin min-maxing player.  4th Ed is going to suck because they are basing around an MMO style of play; which is mostly stupid because table-top and MMO rpgs are different beasts.

Want a simple system?

http://basicfantasy.org</description>
		<content:encoded><![CDATA[<p>Huh?  Complexity != balance.  That&#8217;s fallacy in and of itself.  Complexity creates loop-holes which -encourage- unbalanced character.  Ask any half-way decent munchkin min-maxing player.  4th Ed is going to suck because they are basing around an MMO style of play; which is mostly stupid because table-top and MMO rpgs are different beasts.</p>
<p>Want a simple system?</p>
<p><a href="http://basicfantasy.org" rel="nofollow">http://basicfantasy.org</a></p>
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		<title>Comment on Regeneration by Angelo</title>
		<link>http://heroesonly.com/regeneration-level-4-priest-spell#comment-89</link>
		<dc:creator>Angelo</dc:creator>
		<pubDate>Wed, 06 Feb 2008 03:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://heroesonly.com/articles/?p=29#comment-89</guid>
		<description>Are there any precedents to regeneration for potions and rings?  I mean there is a precedent to allow a Haste spell and a Ring of Speed to "stack."  But they do limit it to quadruple-speed.

Jeff:  if someone loses their arm in a fight, do you reduce their overall hit points?</description>
		<content:encoded><![CDATA[<p>Are there any precedents to regeneration for potions and rings?  I mean there is a precedent to allow a Haste spell and a Ring of Speed to &#8220;stack.&#8221;  But they do limit it to quadruple-speed.</p>
<p>Jeff:  if someone loses their arm in a fight, do you reduce their overall hit points?</p>
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		<title>Comment on Regeneration by Jeff</title>
		<link>http://heroesonly.com/regeneration-level-4-priest-spell#comment-88</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 06 Feb 2008 01:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://heroesonly.com/articles/?p=29#comment-88</guid>
		<description>I would say as long as it takes to heal all of one's hit points. And I doubt any version of D&#38;D allows regeneration stacking.</description>
		<content:encoded><![CDATA[<p>I would say as long as it takes to heal all of one&#8217;s hit points. And I doubt any version of D&amp;D allows regeneration stacking.</p>
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		<title>Comment on Regeneration by Aeacus Tyslin</title>
		<link>http://heroesonly.com/regeneration-level-4-priest-spell#comment-87</link>
		<dc:creator>Aeacus Tyslin</dc:creator>
		<pubDate>Tue, 05 Feb 2008 15:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://heroesonly.com/articles/?p=29#comment-87</guid>
		<description>How long does it take to regenerate lost digits or limbs? Does the ring and spell stack?</description>
		<content:encoded><![CDATA[<p>How long does it take to regenerate lost digits or limbs? Does the ring and spell stack?</p>
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		<title>Comment on Critique of Dungeons &#038; Dragons 3rd Edition by oReum</title>
		<link>http://heroesonly.com/critique-3rd-edition#comment-85</link>
		<dc:creator>oReum</dc:creator>
		<pubDate>Mon, 07 Jan 2008 22:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://heroesonly.com/critique-d20-3rd-edition#comment-85</guid>
		<description>Thanks for your review.

Unfortunately for you games of this day and age and beyond will be about mechanics at it's core. That is how combat is balanced and maintained. But I fail to see how that stops you from role playing how you like.

Basing your abilities without rules to govern their use is just playing Calvin ball. It's fun for a bit, but eventually it will get old because you just can't lose. Strong mechanics make a game, or break a game. Just look at BESM.

Fourth edition is heralded as one of the best systems in production. It balances everything around a universal code of conduct. Saves, ACs and everything defensive being used as a score to beat, while an attacker will most likely always roll, whether it be an attack or a spell.

The only path to improvement is with complexity, but if done right you will not be burdened with complex rules, just complex ideas.</description>
		<content:encoded><![CDATA[<p>Thanks for your review.</p>
<p>Unfortunately for you games of this day and age and beyond will be about mechanics at it&#8217;s core. That is how combat is balanced and maintained. But I fail to see how that stops you from role playing how you like.</p>
<p>Basing your abilities without rules to govern their use is just playing Calvin ball. It&#8217;s fun for a bit, but eventually it will get old because you just can&#8217;t lose. Strong mechanics make a game, or break a game. Just look at BESM.</p>
<p>Fourth edition is heralded as one of the best systems in production. It balances everything around a universal code of conduct. Saves, ACs and everything defensive being used as a score to beat, while an attacker will most likely always roll, whether it be an attack or a spell.</p>
<p>The only path to improvement is with complexity, but if done right you will not be burdened with complex rules, just complex ideas.</p>
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		<title>Comment on Random Encounters by Thyr</title>
		<link>http://heroesonly.com/random-encounters#comment-82</link>
		<dc:creator>Thyr</dc:creator>
		<pubDate>Sat, 29 Sep 2007 01:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://heroesonly.com/new/?p=25#comment-82</guid>
		<description>I say roll 1d20 per day to keep the monsters away.</description>
		<content:encoded><![CDATA[<p>I say roll 1d20 per day to keep the monsters away.</p>
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		<title>Comment on Exotic Weaponry by Thyr</title>
		<link>http://heroesonly.com/exotic-weaponry#comment-81</link>
		<dc:creator>Thyr</dc:creator>
		<pubDate>Sat, 29 Sep 2007 01:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://heroesonly.com/new/?p=15#comment-81</guid>
		<description>THEY ARE Thor god,
me that I am god of the war, 
me I am Thunderer!
Here in my land of the north,
in my stability and fortress,
it always regulated!
Here under the guide of the reference of the nations of iceberg;
It is my hammer unit,
efficient Mjølner;
The giants and the Zauberer cannot resist to it!

These are gantelets
the Wherewith that too much distant the removed use it e;
It is my brace;
All the marks that fix,
intensified the resistance!

The light jet
beholdest of thou by the skies,
in the flashes of crimson,
is but my red beard
puffed up by the night-wind,
frightening the nations!
Jove is my brother;
The eyes of mine are screw of the lightning;
The small wheels of my container
roll the effect of my cycle of the hammer unit in the earthquake in the thunder,
if forced always the reference guide the world,
governed, it govern;
Modesty is the weakness,
the resistance that prevails, 
in the full track is always fixes of the turbine
to the steam of Thor,
and of the gas turbine!</description>
		<content:encoded><![CDATA[<p>THEY ARE Thor god,<br />
me that I am god of the war,<br />
me I am Thunderer!<br />
Here in my land of the north,<br />
in my stability and fortress,<br />
it always regulated!<br />
Here under the guide of the reference of the nations of iceberg;<br />
It is my hammer unit,<br />
efficient Mjølner;<br />
The giants and the Zauberer cannot resist to it!</p>
<p>These are gantelets<br />
the Wherewith that too much distant the removed use it e;<br />
It is my brace;<br />
All the marks that fix,<br />
intensified the resistance!</p>
<p>The light jet<br />
beholdest of thou by the skies,<br />
in the flashes of crimson,<br />
is but my red beard<br />
puffed up by the night-wind,<br />
frightening the nations!<br />
Jove is my brother;<br />
The eyes of mine are screw of the lightning;<br />
The small wheels of my container<br />
roll the effect of my cycle of the hammer unit in the earthquake in the thunder,<br />
if forced always the reference guide the world,<br />
governed, it govern;<br />
Modesty is the weakness,<br />
the resistance that prevails,<br />
in the full track is always fixes of the turbine<br />
to the steam of Thor,<br />
and of the gas turbine!</p>
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		<title>Comment on Character Sheet Made with Scribus by Christina</title>
		<link>http://heroesonly.com/character-sheet-scribus#comment-80</link>
		<dc:creator>Christina</dc:creator>
		<pubDate>Fri, 28 Sep 2007 05:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://heroesonly.com/character-sheet-scribus#comment-80</guid>
		<description>Not the best character sheets I've seen...but it is the most unique.</description>
		<content:encoded><![CDATA[<p>Not the best character sheets I&#8217;ve seen&#8230;but it is the most unique.</p>
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