Half-orc
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- Prime Requisite: Strength. Other Requirements: Constitution 9, or better.
- Experience Bonus: 5% for Strength 13-15; 10% for Strength 16-18.
- Hit Dice: 1d8 per level up to 9th level. Starting with 10th level, +2 hp per level and Constitution adjustments no longer apply.
- Maximum Level: 12 (36, if optional rules are used.)
- Armor: Any; shields permitted.
- Weapons: Any.
- Special Abilities: Fighter Maneuvers (Lance Attack and Set Spear vs. Charge maneuvers at 1st level; at 660,000 XP, Fighter Combat Options); extra languages (Orc and player’s choice of: Ogre or Goblin); infravision; Hear Noise; Detect by Smell
Half-orcs stand between 5 1/2 and 6 feet tall, weighing in around 200 pounds. They are stocky, with course black or brown hair, dark skin and dark eyes. Some half-orcs have reddish hair, and lighter color eyes are not unknown, just very rare.
- Combat Chart: Dwarf, if optional rules are used, half-orcs attack as fighters.
- Saving Throws: Fighter. Half-orcs receive a +3 bonus on saves vs. Poison.
- Hear Noise: This ability works exactly the same as the Thief ability with the same name.
- Detect by Smell: This ability allows the half-orc to detect, and possibly follow, various scents that are beyond the smell of humans. The half-orc may be able to detect someone who is following the party (provided they have a scent,) or poisons in food, etc.
| Level | XP | Attack Rank | Hear Noise | Detect Smell |
|---|---|---|---|---|
| 1 | 0 | 25 | 5 | |
| 2 | 2,200 | 30 | 10 | |
| 3 | 4,400 | 35 | 15 | |
| 4 | 8,800 | 40 | 20 | |
| 5 | 17,000 | 45 | 25 | |
| 6 | 35,000 | 50 | 30 | |
| 7 | 70,000 | 54 | 34 | |
| 8 | 140,000 | 58 | 38 | |
| 9 | 270,000 | 62 | 42 | |
| 10 | 400,000 | 66 | 46 | |
| 11 | 530,000 | 70 | 50 | |
| 12 | 660,000* | C | 74 | 53 |
| 800,000 | D | |||
| 1,000,000 | E | |||
| 1,200,000 | F | |||
| 1,400,000 | G | |||
| 1,600,000 | H | |||
| 1,800,000 | I | |||
| 2,000,000 | J | |||
| 2,200,000** | K | |||
| 2,400,000 | L | |||
| 2,600,000 | M |
Categories: Character Classes
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