Animal Lord, General
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| Climate | Any |
| Terrain | Any |
| Frequency | |
| Organization | |
| Activity Cycle | |
| Diet | |
| Intelligence | |
| Treasure | |
| Alignment |
| No. Appearing | |
| Armor Class | |
| Movement | |
| Hit Dice | |
| THAC0 | |
| No. of Attacks | |
| Damage | |
| Special Attacks | FALSE |
| Special Defenses | FALSE |
| Magic Resistance | 0 |
| Size | M |
| Morale | |
| XP Value |
| Type | Monster |
| Campaign | Planescape |
| Other Names | |
| Sources | |
| Page | PS 12 |
Description
for every animal there is an animal lord, 2 forms - humanoid & animal, have natural telepathy or ESP always active (it is impossible to surprise or decieve), 6th sense (90% bad feeling, 25% know exact), can (3/day): anti-magic shell, charm person, plane shift, teleport & summon 2d6 animals (same type), immune to charm, care only about own affairs
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