Animal Lord, General

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Climate Any
Terrain Any
Frequency
Organization
Activity Cycle
Diet
Intelligence
Treasure
Alignment
No. Appearing
Armor Class
Movement
Hit Dice
THAC0
No. of Attacks
Damage
Special Attacks FALSE
Special Defenses FALSE
Magic Resistance 0
Size M
Morale
XP Value
Type Monster
Campaign Planescape
Other Names
Sources
Page PS 12

Description

for every animal there is an animal lord, 2 forms - humanoid & animal, have natural telepathy or ESP always active (it is impossible to surprise or decieve), 6th sense (90% bad feeling, 25% know exact), can (3/day): anti-magic shell, charm person, plane shift, teleport & summon 2d6 animals (same type), immune to charm, care only about own affairs

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