Animal Lord, General
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| Climate | Any |
| Terrain | Any |
| Magic Resistance | 0 |
| Size | M |
| Type | Monster |
| Campaign | Planescape |
| Page | PS 12 |
| Notes | for every animal there is an animal lord, 2 forms - humanoid & animal, have natural telepathy or ESP always active (it is impossible to surprise or decieve), 6th sense (90% bad feeling, 25% know exact), can (3/day): anti-magic shell, charm person, plane shift, teleport & summon 2d6 animals (same type), immune to charm, care only about own affairs |
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