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New Mystic Class
This is a combination of the Mystic/Monk classes I have posted before.
- Prim Req: Wis and Dex; Other Requirements: Wis 13+, Dex 13+
- Experience Bonus: 5% for Wis or Dex 16-18; 10% for Wis and Dex 16-18
- Hit Dice: 1d6/level, +2/level after level 9 with no Con bonus
- Maximum Level: 16
- Armor: None; shield not permitted
- Weapons: Any
- Hit Rolls: as Fighter
- Saving Throws: as Fighter
Level No Att Hand Dmg AC Ability ----- ------ -------- -- --------- 1 1 1d4 9 2 1 1d4 8 Awareness 3 1 1d4 8 4 1 1d6 7 Acrobatics 5 2 1d6 7 6 2 1d6 6 Heal Self 7 2 1d8 6 8 2 1d8 5 Dodge 9 3 1d8 4 10 3 1d10 3 Disarm 11 3 1d10 2 12 3 1d10 1 Resistance 13 4 1d12 0 14 4 1d12 -1 Mindblock 15 4 1d12 -2 16 4 1d20 -3 Gentle Touch
Notes:
- No enchanted hand attacks
- No increased movement
- Can only Climb Walls, Move Silently, and Hide in Shadows as a thief
- Multiple attacks are multiple actions: the mystic acts as if hasted, being able to perform more than one action
- Gain XP normally, use Mystic XP chart from the Cyclopedia
- No option to gain acrobatics at -20%
- Acrobatics: same as the optional acrobatics of Mystics from the Cyclopedia
- Dodge: similar to the Fighter Combat Option “parry”
- Disarm: same as the Fighter Combat Option
Topics: Character Classes |















