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New Weapon System

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Posted by Angelo on June 23, 2001

This system is based on the premis that characters may try to use weapons either 1 handed or 2 handed, and may have some amount of success. Wherever the damage is not applicable (n/a) it means the damage would be the same or it is impossible to use the weapon this way.

This includes items from the Exotic Weaponry article. The numbers are of the format: damage (hit roll adjustment).

Weapon                 1-handed       2-handed   other
----------------       --------       --------   -----
Battle Axe             1d8 (-2)       1d10 (+0)
Hand Axe               1d6 (+0)       1d8 (+0)

Short Bow              n/a            1d6 (-1)
Long Bow               n/a            1d8 (-1)
Lt Crossbow            n/a            1d6 (+0)
Hv Crossbow            n/a            3d4 (+0)   fire 1 per 2 rounds
Composite Short Bow    n/a            1d8 (+0)   str. modifies dmg
Composite Long Bow     n/a            1d10 (+0)  str. modifies dmg

Blackjack              1d2 (+0)       1d4 (+0)   knockout
Club                   1d4 (+0)       1d6 (+0)
Throwing Hammer        1d4 (+0)       n/a
War Hammer             1d6 (+0)       1d8 (+0)
Mace                   1d6 (+0)       2d4 (+0)
Staff                  1d6 (-2)       1d8 (+0)
Torch                  1d2 (+0)       1d4 (+0)   1d4/1d6 dmg when lit
Flail                  1d6 (+0)       2d4 (+0)
Morning Star           1d6+1 (+0)     2d4+1 (+0)

Dagger                 1d4 (+0)       n/a
Katar                  1d4+1 (+0)     n/a
Butterfly Knife        1d4 (+0)       n/a        throw +2 to hit

Polearm                1d10 (-2)      2d6 (+0)   dwarves -3 to hit
Javelin                1d6 (+0)       1d8 (+0)   sm creatures can use
Lance                  1d10* (-2)     2d6 (+0)   double dmg for charge
Pike                   1d10 (-2)      1d12 (+0)
Spear                  1d6 (+0)       1d10 (+0)
Trident                1d6 (+0)       1d10 (+0)
Tlacochtli             1d6 (+0)       1d10 (+0)  pull out 1d6 extra dmg
Naginata               1d8 (-2)       2d6 (+2)

Sword                  1d8 (+0)       1d10 (+0)
Short Sword            1d6 (+0)       1d8 (+0)
Bastard Sword          1d6+1 (+0)     1d8+1 (+0)
2H Sword               1d10 (-2)      1d12 (+0)
Rapier                 2d4-1 (+0)     2d4 (-2)   -2 hit vs plate
Broadsword             2d4 (+0)       3d4 (+1)
Katana                 1d8 (+0)       3d4 (+1)

Bola                   1d2 (+0)       n/a        entangle
Cestus                 1d4 (+0)       n/a
Sling                  1d4 (+1)       n/a
Whip                   1d2 (+0)       n/a        entangle
Barbed Whip            1d4 (+0)       n/a
Hooked Net             1d4 (+0)       n/a        entangle, save -2
Chain Net              nil (+0)       n/a        entangle, save -4
Shurikin               1d3 (+0)       n/a
Chakram                1d4 (+0)       n/a

* A Lance 1-handed mounted from a horse does 2d6 (+0), charging for 4d6 (+0)

Optional: This is another option in which ANY class can try to use ANY weapon. If the class is restricted from using that weapon, they receive a -2 to hit, and do half damage.

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Last modified on June 27, 2007

Topics: Equipment |

One Response to “New Weapon System”

  1. koowo Says:
    July 1st, 2007 at 8:13 am

    真是太喜欢了!
    very good!

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