About Hollow World Creatures

Posted by Bahumuth on May 23, 2001

Bugbears: Bugbears are very proud of being bugbears. They hold honor over anything else. Dying honorably is the best thing that could happen.Gnomes: Gnomes are insane little creatures. They talk so incredibly fast it’s very hard to understand them.

Goblins: Goblins keep themselves cleaner and better looking here. They are a bit cute and have a very low self-esteem and cringe at threats, still smiling. Many have become merchants.

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Topics: Bestiary | No Comments »

Random Encounters

Posted by Angelo on May 23, 2001

Roll 1d20 per day to determine if there is an encounter on that day.
Roll 2d10 to determine the encounter below.
10% chance of bad weather when the encounter occurs.

2d10 Trail/Road (6 out of 20) Normal/Grass (4 out of 20) Forest (5 out of 20)
2 Adventurer Tornado Adventurer
3 Goblin Adventurer Dryad
4 Orc Blink Dog Forest Giant
5 Freeman Thoul Brownie/Sprite
6 Peasant Merchant Forest Baboon
7 Halfling Tiger Beetle Wolf
8 Bandit Hobgoblin Woodcutter
9 Traveller Berserker Bandit
10 Wilderness Table Riding Horse Kobold/Goblin
11 Wilderness Table Animal Elf
12 Merchant Nomad Animal
13 Berserker Draco Lizard Orc
14 Guard Patrol Ogre Boar
15 Dwarf Boar Giant Bee/Robber Fly
16 Elf Wolf Crab Spider
17 Ogre Crab Spider Insect Swarm
18 Troglodyte Troll Centaur
19 Animal Insect Swarm Minotaur
20 Kobold Wyvern Green Dragon

2d10 Desert (2 out of 20) Swamp (5 out of 20) Mountain (3 out of 20)
2 Adventurer Adventurer Adventurer
3 Sandstorm Medusa Rockslide
4 Manticore Panther Troll
5 Nomad Robber Fly Giant Ant
6 Gecko Lizard Displacer Beast Hill Giant
7 Draco Lizard Gecko Lizard Cave Bear
8 Crab Spider Draco Lizard Mountain Lion
9 Tarantella Wight Rock Baboon
10 Giant Scorpion Ghoul Hobgoblin
11 Giant Centipede Lizardman Ogre
12 Snake Insect Swarm Orc
13 Giant Ant Snake Gnoll
14 Oil Beetle Gnoll Harpy
15 Tiger Beetle Hydra Snake
16 Hobgoblin Quicksand Stone Giant
17 Horned Chameleon Giant Toad Gnome
18 Tuatara Lizard Zombie Manticore
19 Cockatrice Gorgon Cyclops
20 Blue Dragon Black Dragon Red Dragon

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Topics: Bestiary | 1 Comment »

Handling Poison

Posted by Angelo on May 3, 2001

The purpose of this document is to provide the DM with a system for handling poisons that can be as complicated or as simple as desired. Different ways of handling poisons range from instant death (as found in the Dungeons and Dragons game) and the simple 1 point of damage per round (as found in video games like the Ultima series). These are both very simple, but not realistic ways of handling ALL poisons. Some games have cumbersome charts that still have their limitations. And even with a chart, poisons shouldn’t be completely random. So hopefully this document will help the DM come up with a satisfactory method of handling poisons. This is by no means a scientific analysis of poison or any attempt for reality. This is merely for game play.

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Topics: Rules Hints & Tips | No Comments »

Regeneration

Posted by Everett on February 23, 2001

Regeneration, level 4 priest spell

Range: touch
Duration: 1 turn per level

For the duration of the spell, the recipient of this spell will regenerate lost hit points at the rate of 1 per turn. Multiple uses of this spell can also regenerate limbs. This spell has no effect on creatures with 0 hp or less and cannot regenerate fire or acid damage.

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Topics: Celestial & Arcane | 3 Comments »

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