« Character Class Variations | Home | Handling Poison »

Regeneration

1 Star2 Stars3 Stars4 Stars5 Stars (Be the first to rate!)
Loading ... Loading ...

Posted by Everett on February 23, 2001

Author: Everett Bradshaw
Spell Level: 4
Range: touch
Duration: 1 turn per level
Effect: For the duration of the spell, the recipient of this spell will regenerate lost hit points at the rate of 1 per turn. Multiple uses of this spell can also regenerate limbs. This spell has no effect on creatures with 0 hp or less and cannot regenerate fire or acid damage.

Share and Enjoy: These icons link to social bookmarking sites where readers can share and discover new web pages.
  • Google
  • del.icio.us
  • Digg
  • Technorati
  • Facebook
  • Reddit
  • Slashdot
  • StumbleUpon
  • Live

Last modified on March 30, 2007

Topics: Celestial & Arcane |

3 Responses to “Regeneration”

  1. Aeacus Tyslin Says:
    February 5th, 2008 at 11:14 am

    How long does it take to regenerate lost digits or limbs? Does the ring and spell stack?

  2. Jeff Says:
    February 5th, 2008 at 9:46 pm

    I would say as long as it takes to heal all of one’s hit points. And I doubt any version of D&D allows regeneration stacking.

  3. Angelo Says:
    February 5th, 2008 at 11:13 pm

    Are there any precedents to regeneration for potions and rings? I mean there is a precedent to allow a Haste spell and a Ring of Speed to “stack.” But they do limit it to quadruple-speed.

    Jeff: if someone loses their arm in a fight, do you reduce their overall hit points?

Comments

Subscribe without commenting