Regeneration

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Posted by Everett on February 23, 2001

Regeneration, level 4 priest spell

Range: touch
Duration: 1 turn per level

For the duration of the spell, the recipient of this spell will regenerate lost hit points at the rate of 1 per turn. Multiple uses of this spell can also regenerate limbs. This spell has no effect on creatures with 0 hp or less and cannot regenerate fire or acid damage.

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Last modified on June 13, 2008

Filed under: Celestial & Arcane

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3 Responses to “Regeneration”

  1. Aeacus Tyslin Says:
    February 5th, 2008 at 11:14 am

    How long does it take to regenerate lost digits or limbs? Does the ring and spell stack?

  2. Jeff Says:
    February 5th, 2008 at 9:46 pm

    I would say as long as it takes to heal all of one’s hit points. And I doubt any version of D&D allows regeneration stacking.

  3. Angelo Says:
    February 5th, 2008 at 11:13 pm

    Are there any precedents to regeneration for potions and rings? I mean there is a precedent to allow a Haste spell and a Ring of Speed to “stack.” But they do limit it to quadruple-speed.

    Jeff: if someone loses their arm in a fight, do you reduce their overall hit points?

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