Posts Tagged ‘curse’

The Isle of Dread

Wednesday, May 30th, 2001
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by BAHUMUTH

Duch Year: 982

The huge saber crashed against the center of the iron sword, throwing its holder back a few steps, and then again in an overhand strike. The tall, plate-mailed knight brought down his steel broadsword down with all his might. The muscular, dark-skinned island-man threw his crude sword to parry, catching the broadsword at its hilt.

The Kikapa island-man, although naked, was very seasoned with his hilt less sword. Comparatively, the knight, mailed in white satin-draped field plate, definitely held the advantage. The Kikapa allowed the knight to come in at him and then fell back against the weight of the knight, causing the knight to lose his balance. He then used this advantage by stopping the collapse of the armor on himself with his leg and then swiped his sword hard against the knight’s head.

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About Hollow World Creatures

Wednesday, May 23rd, 2001
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Bugbears: Bugbears are very proud of being bugbears. They hold honor over anything else. Dying honorably is the best thing that could happen.Gnomes: Gnomes are insane little creatures. They talk so incredibly fast it’s very hard to understand them.

Goblins: Goblins keep themselves cleaner and better looking here. They are a bit cute and have a very low self-esteem and cringe at threats, still smiling. Many have become merchants.

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Magic Item Tables

Thursday, September 9th, 1999
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1d100Sword
01-13sword+1, +3 vs dragons
14-26sword+1, +3 vs lycantheropes
27-39sword+1, +3 vs undead
40-49sword+1, +3 vs spellcasters
50-59sword+1, +3 vs regeneration
60-65sword+1, cure lt wounds 1/day
66-71sword+1, light 1/day
72-77sword+1, darkness 1/day
78-82sword+1, locate object 1/day
83-86sword+2, flames on command
87-90sword+2, charm person on hit
95-97sword+1, haste user 1/day
98-99sword+1, drain life energy (1d4+4)
100sword+1, wishes (1d4)
1d100Weapon
01-07dagger+1, +3 vs kobolds, goblins, orcs
08-20dagger+1, +3 vs elementals
15-21dagger+1, +3 vs enchanted
22-27mace+1, +4 vs undead
28-33war hammer+1, +4 vs dragons
34-39war hammer+1, +4 vs regeneration
40-45battle axe+1, +4 vs dragons
46-51battle axe+1, +4 vs giants
52-57battle axe+1, +4 vs kobolds, goblins, orcs
58-63polearm+1, +4 vs dragons
64-69polearm+1, +4 vs giants
70-73staff+1, read magic (unlimited)
74-77staff+1, detect magic (unlimited)
78-81mace+1, locate object 1/day
82-85mace+1, cure lt wounds 1/day
86-88whip+1, hold person on hit
89-91spear+2, light 1/day
92-94hand axe+2, double range
95-97war hammer+2, striking 1/day
98-99dagger+1, invisibility 1/day
100war hammer+3, boomerang
1d100Missile/Weapon
01-1420 arrows+1, +4 vs dragons
15-2220 arrows+1, +4 vs lycantheropes
23-3220 arrows+1, +4 vs regeneration
33-4220 arrows+1, +4 vs spellcasters
43-5220 arrows+1, +4 vs undead
53-6010 arrows+2, charm person on hit
61-6710 stones+2, hold person on hit
68-7410 arrows+2, flame (2d6 dmg)
75-8010 arrows+2, lightning (2d6 dmg)
81-8710 quarrels+3, leech (-1 hp/rnd)
88-91sling+1, +3 vs giants
92-94sling+1, +3 vs spellcasters
95-96crossbow+1, darkness on impact
97-98short bow+1, light on impact
99-100long bow+1, dispel magic on impact
1d100Armor
01-11shield+1, +3 vs breath
12-22shield+1, +3 vs spells
23-32shield+1, +3 vs paralysis/stone
33-42leather armor+1, +4 vs poison/death
43-52leather armor+1, +4 vs paralysis/stone
53-60plate mail+1, +3 vs breath
61-68plate mail+1, +3 vs spells
69-75plate mail+1, +3 vs paralysis/stone
76-81chain mail+1, +4 vs poison/death
80-83chain mail+1, +4 vs spells
84-87chain mail+1, +4 vs paralysis/stone
88-91shield+2, +5 vs breath
92-93shield+3
95-97chain mail+2, absorb 2 dmg/attack
98-99plate mail+2, absorb 2 dmg/attack
100leather armor+3, absorb 3 dmg/attack

Notes:

  • 1 in 20 chance of being cursed
  • Hold Person on hit: operates just like the spell, but there is no -2 penalty to save
  • Flame and lightning arrows turn into a bolt of flame or lightning when fired,doing 2d6 dmg.
  • Leech arrows do 1 hp/round after the initial strike until the arrow is removed or healing is applied.
  • Light/darkness on impact: if a creature is hit, he is the victim of the spell, and must save or be blinded.