Posts Tagged ‘katana’

Mystic Weapons

Friday, June 13th, 2008
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Nunchucku – 1d6 – (F,C,T,E,D,H,My) Small, 2-handed weapon that doesn’t lose initiative. Can be used to give +1 in wrestling for choking.

Tetsubo – 1d8 – (F,C,E,D,My,Dr) – Large, 2-handed weapon that loses initiative; pole arm rules.

Sode Garami – 1d4 – (F,E,My,Dr) Large, 2-handed weapon that loses initiative. Can be used to catch the sleeves of the opponent; opponent gets save vs. paraysis.

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New Weapon System

Saturday, June 23rd, 2001
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This system is based on the premise that characters may try to use weapons either 1 handed or 2 handed, and may have some amount of success. Wherever the damage is not applicable (n/a) it means the damage would be the same or it is impossible to use the weapon this way.

Weapon1-handed2-handedOther
Battle Axe1d8 (-2)1d10 (+0)
Hand Axe1d6 (+0)1d8 (+0)




Short Bown/a1d6 (-1)
Long Bown/a1d8 (-1)
Lt. Crossbown/a1d6 (+0)
Hv. Crossbown/a3d4 (+0)fire 1 per 2 rounds
Composite Short Bown/a1d8 (+0)STR modifies damage
Composite Long Bown/a1d10 (+0)STR modifies damage




Blackjack1d2 (+0)1d4 (+0)knockout
Club1d4 (+0)1d6 (+0)
Throwing Hammer1d4 (+0)n/a
War Hammer1d6 (+0)1d8 (+0)
Mace1d6 (+0)2d4 (+0)
Staff1d6 (-2)1d8 (+0)
Torch1d2 (+0)1d4 (+0)1d4/1d6 damage when lit
Flail1d6 (+0)2d4 (+0)
Morning Star1d6+1 (+0)2d4+1 (+0)




Dagger1d4 (+0)n/a
Katar1d4+1 (+0)n/a
Butterfly Knife1d4 (+0)n/athrow +2 to hit




Polearm1d10 (-2)2d6 (+0)dwarves -3 to hit
Javelin1d6 (+0)1d8 (+0)small creatures can use
Lance1d10* (-2)2d6 (+0)double damage for charge
Pike1d10 (-2)1d12 (+0)
Spear1d6 (+0)1d10 (+0)
Trident1d6 (+0)1d10 (+0)
Tlacochtli1d6 (+0)1d10 (+0)pull out causes 1d6 extra damage
Naginata1d8 (-2)2d6 (+2)




Sword (Long)1d8 (+0)1d10 (+0)
Short Sword1d6 (+0)1d8 (+0)
Bastard Sword1d6+1 (+0)1d8+1 (+0)
Two-handed Sword1d10 (-2)1d12 (+0)
Rapier2d4-1 (+0)2d4 (-2)-2 to hit vs plate armor
Broadsword2d4 (+0)3d4 (+1)
Katana1d8 (+0)3d4 (+1)




Bola1d2 (+0)n/aentangle
Cestus1d4 (+0)n/a
Sling1d4 (+1)n/a
Whip1d2 (+0)n/aentangle
Barbed Whip1d4 (+0)n/aentangled, save +2
Hooked Net1d4 (+0)n/aentangle, save -2
Chain Netnil (+0)n/aentangle, save -3
Shurikin1d3 (+0)n/a
Chakram1d4 (+0)n/a

Exotic Weaponry

Saturday, June 23rd, 2001
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This post updates and replaces the previous exotic weapons chart.  Morning Star and Flail are both weapons in original D&D that somehow got left out of the Cyclopedia.  Broadsword is taken from AD&D where it is 2d4.  Rapier stats are also from D&D described in Dragon #175.

The optional rules are provided to add something unique to the weapons, so they’re a little more interesting than just finding “a different kind of sword” that different in name only.

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