====== Gandalph ====== 18th level Wizard \\ 4th level Druid \\ AC: -5 \\ HP: 33 \\ THAC0: 13 \\ WR: +10 \\ DMG: 1d8+3 \\ Melee/Missile: +3/+3 \\ ENC: 14 \\ Move: 360 ft/round (flying) \\ STR 12 \\ INT 13 (+1) \\ WIS 18 (+3) \\ DEX 7 (+3) \\ CON 9 (0) \\ CHA 8 (-1) ===== Commanding ===== 52 undead bats (in bag of changing) \\ ===== Skills ===== Ki Heal (1d12) \\ Ki Bolt (1d4) ===== Equipped Items ===== Boots of travelling and leaping \\ Staff of Staff of Angel's Hand (+?, cast spells up to 60') \\ Master Sword, sheathed (+3, remove curse 1/day, charge 1 round to attack all 4 surrounding spots at -2 hit roll with double damage, charage and attack in same round for half damage) \\ Circlet of Economization (gives spell points) \\ Ring of Spell Turning \\ Angel Robe (+4, grows wings, 1/2 magic dmg) \\ Small sack \\ Backpack \\ Bag of Changing \\ Continual Light Lantern \\ Feather fall cloak (+4) \\ Signet ring \\ Ring of Protection (+3) (c) \\ Girdle of Dexterity ===== Small Bag ===== 18 gp \\ Sheliatas bank note \\ Sm metal chest (wizard locked) with 16 blue tristals (50,000 gp each) \\ Preserved garlic \\ Book of Shogaria \\ Wand of Magic Missiles \\ Magdeline's Spellbook \\ Rene's Spellbook ===== Backpack ===== 3 ambers (100 gp ea) \\ Mage's Best Friend (gives spells as +1 level) \\ bamboo flute \\ Blue Robe of the Hourglass (+2) \\ Staff of Chaos (+1) \\ Tome of Wind Spirits \\ pink puff tail (50,000 gp) \\ Helm of Telepathy \\ Impart Con Scroll \\ 2 Impart Wis Scrolls ===== Bag of Changing ===== Blue rope (c) \\ Scroll of phantasmal force (c) \\ Vial of oil (c) \\ 2 quills (c) \\ Stuffed griffon (c) \\ Flute of summoning (c) \\ Red jester's cap (+1 to everything) (c) \\ Huge frying pan (c) \\ Scroll of shield (c) \\ Clown costume (+2) (c) \\ Egg of Healing (c) \\ Egg of Bouncing (c) \\ Egg w/ glowing yolk (c) \\ 52 undead bats (c) ===== Horseless Wagon w/ 4 Horses ===== 3 large chests (wizard locked) & 14 large sacks \\ 30,000 gp (in sacks) ==== First Chest ==== Deep dragon scales \\ 3 dresses (800, 900, 1300) \\ pipe \\ tobacco \\ mead \\ 10 oil flasks ==== Second Chest ==== Crossbow, "Ronald II" (cont darkness, produces bolts) \\ Potion of Polymorph \\ small bag \\ 4 daggers \\ Green Spell Book \\ Waterdust Dagger \\ Waterdust Suit \\ Dark brown robs with dagger slits \\ Morning Star (+3) \\ Ring of water walking \\ Egg of wonder (grizzly) \\ Flying carpet ==== Third Chest ==== Inkwell \\ 20 cn bottle of ink \\ Magical inkwell \\ 10 cn bottle magic ink \\ 20 blank scrolls \\ 10 blank magic scrolls \\ Potion of healing \\ Potion elasticity \\ Potion of speed \\ Book on enhancement items \\ Book on wands \\ Book on daggers \\ Book on staves \\ Book on protection items \\ Collection of books on potions ===== Sheliatis Bank ===== 39,329 gp \\ 4 jewels (1400 ea) \\ crown (5000 gp ea) ===== Natural Spells ===== (2 points) \\ Level \\ 1 2 3 4 5 6 7 Spells \\ 2 0 0 0 0 0 0 Memorized: faerie fire, cure light wounds, obscure ===== Arcane Spells ===== (119 points) \\ Level \\ 1 2 3 4 5 6 7 8 9 \\ Spells \\ 6 5 5 5 4 3 2 2 0 Memorized: magic missile, detect magic, sleep, ventriloquism, darkness, protection from evil, continual light, knock, web, invisibility, wizard lock, dispel magic, protection from normal missiles, riding disc, fly, haste, polymorph self, ice storm, magic mirror, charm monster, wall of stone, animate dead, magic jar, passwall, reincarnation, antimagic shell, infinite image, lore, teleport any object, permanence ==== Green Spell Book ==== - Read Languages (lv 1) \\ - Analyze (lv 1) \\ - Charm Person (lv 1) \\ - Ventriloquism (lv 1) \\ - Sleep (lv 1) \\ - Cont Dark (lv 2) \\ - Phant Force (lv 2) \\ - Mirror Image (lv 2) \\ - Locate Object (lv 2) \\ - Detect Invisibility (lv 2) \\ - Dispel Magic (lv 3) \\ - Fly (lv 3) \\ - Ice Storm (lv 4) \\ - Dimension Door (lv 4) ==== Mage's Best Friend ==== (Memorize Spells as Level +1) \\ - Magic Missile (lv 1) \\ - Detect Magic (lv 1) \\ - Sleep (lv 1) \\ - Ventriloquism (lv 1) \\ - Shield (lv 1) \\ - Charm Person (lv 1) \\ - Light (lv 1) \\ - Darkness (lv 1) \\ - Protection from Evil (lv 1, self, 1 hour) \\ - Mirror Image (lv 2, self, 1 hour) \\ - Continual Light (lv 2) \\ - Continual Darkness (lv 2) \\ - Knock (lv 2) \\ - Web (lv 2) \\ - Phantasmal Force (lv 2) \\ - Invisibility (lv 2) \\ - Wizard Lock (lv 2) \\ - Shocking Ground (lv 2, 10x10 area, permanent until touched, 1d4 per level of caster, caster immune but still discharges) \\ - Dispel Magic (lv 3) \\ - Protection from Normal Missiles (lv 3, 30', 2 hours) \\ - Fireball (lv 3) \\ - Riding Disc (lv 3) \\ - Fly (lv 3, touch, 1d6 turns +1/lv) \\ - Haste (lv 3, 240', half hour, up to 24 creatures) \\ - Polymorph Self (lv 4, self, 1 hour + 1 turn/lv) \\ - Ice Storm (lv 4) \\ - Magic Mirror (lv 4, crystal ball with clairaudience, 1 minute) \\ - Charm Monster (lv 4) \\ - Wall of Ice (lv 4) \\ - Absorb (lv 4, range?, 1 point per die, 1 hour) \\ - Polymorph Other (lv 4) \\ - Clothform (lv 4) \\ - Teleport (lv 5) \\ - Wall of Stone (lv 5) \\ - Animate Dead (lv 5) \\ - Magic Jar (lv 5) \\ - Passwall (lv 5) \\ - Steal Items (lv 6, 240', 1d4 items) \\ - Reincarnation (lv 6) \\ - Antimagic Shell (lv 6) \\ - Infinite Image (lv 6, 3d4 images, 2 hours) \\ - Invisible Stalker (lv 6) \\ - Stoneform (lv 6) \\ - Lore (lv 7) \\ - Teleport Any Object (lv 7) \\ - Permanence (lv 8) ===== Other Notes ===== ==== Lost Items ==== Stone of Earth Elementals, Codex of Ultimate Wisdom, staff +2, +6 vs dragons, dragon breath 1/day (c) ==== Given or Loaned Items ==== * 2 Adamantite Daggers (+5) - Stalfor * Ring of prot +1 - Viper * Paid for Magic Mirror spell for Krissella * Ring of Fire/Cold Resistance - Viper * Ferengi Whip (+4, 6d6 lit bolts with save vs wands for half, 12d6 shock with save vs death for none, nonlethal lit damage half recovered after rest) - Splinter