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Gandalph

18th level Wizard
4th level Druid
AC: -5
HP: 33
THAC0: 13
WR: +10
DMG: 1d8+3
Melee/Missile: +3/+3
ENC: 14
Move: 360 ft/round (flying)
STR 12
INT 13 (+1)
WIS 18 (+3)
DEX 7 (+3)
CON 9 (0)
CHA 8 (-1)

Commanding

52 undead bats (in bag of changing)

Skills

Ki Heal (1d12)
Ki Bolt (1d4)

Equipped Items

Boots of travelling and leaping
Staff of Staff of Angel's Hand (+?, cast spells up to 60')
Master Sword, sheathed (+3, remove curse 1/day, charge 1 round to attack all 4 surrounding spots at -2 hit roll with double damage, charage and attack in same round for half damage)
Circlet of Economization (gives spell points)
Ring of Spell Turning
Angel Robe (+4, grows wings, 1/2 magic dmg)
Small sack
Backpack
Bag of Changing
Continual Light Lantern
Feather fall cloak (+4)
Signet ring
Ring of Protection (+3) ©
Girdle of Dexterity

Small Bag

18 gp
Sheliatas bank note
Sm metal chest (wizard locked) with 16 blue tristals (50,000 gp each)
Preserved garlic
Book of Shogaria
Wand of Magic Missiles
Magdeline's Spellbook
Rene's Spellbook

Backpack

3 ambers (100 gp ea)
Mage's Best Friend (gives spells as +1 level)
bamboo flute
Blue Robe of the Hourglass (+2)
Staff of Chaos (+1)
Tome of Wind Spirits
pink puff tail (50,000 gp)
Helm of Telepathy
Impart Con Scroll
2 Impart Wis Scrolls

Bag of Changing

Blue rope ©
Scroll of phantasmal force ©
Vial of oil ©
2 quills ©
Stuffed griffon ©
Flute of summoning ©
Red jester's cap (+1 to everything) ©
Huge frying pan ©
Scroll of shield ©
Clown costume (+2) ©
Egg of Healing ©
Egg of Bouncing ©
Egg w/ glowing yolk ©
52 undead bats ©

Horseless Wagon w/ 4 Horses

3 large chests (wizard locked) & 14 large sacks
30,000 gp (in sacks)

First Chest

Deep dragon scales
3 dresses (800, 900, 1300)
pipe
tobacco
mead
10 oil flasks

Second Chest

Crossbow, “Ronald II” (cont darkness, produces bolts)
Potion of Polymorph
small bag
4 daggers
Green Spell Book
Waterdust Dagger
Waterdust Suit
Dark brown robs with dagger slits
Morning Star (+3)
Ring of water walking
Egg of wonder (grizzly)
Flying carpet

Third Chest

Inkwell
20 cn bottle of ink
Magical inkwell
10 cn bottle magic ink
20 blank scrolls
10 blank magic scrolls
Potion of healing
Potion elasticity
Potion of speed
Book on enhancement items
Book on wands
Book on daggers
Book on staves
Book on protection items
Collection of books on potions

Sheliatis Bank

39,329 gp
4 jewels (1400 ea)
crown (5000 gp ea)

Natural Spells

(2 points)
Level
1 2 3 4 5 6 7 Spells
2 0 0 0 0 0 0

Memorized: faerie fire, cure light wounds, obscure

Arcane Spells

(119 points)
Level
1 2 3 4 5 6 7 8 9
Spells
6 5 5 5 4 3 2 2 0

Memorized: magic missile, detect magic, sleep, ventriloquism, darkness, protection from evil, continual light, knock, web, invisibility, wizard lock, dispel magic, protection from normal missiles, riding disc, fly, haste, polymorph self, ice storm, magic mirror, charm monster, wall of stone, animate dead, magic jar, passwall, reincarnation, antimagic shell, infinite image, lore, teleport any object, permanence

Green Spell Book

  1. Read Languages (lv 1)
  2. Analyze (lv 1)
  3. Charm Person (lv 1)
  4. Ventriloquism (lv 1)
  5. Sleep (lv 1)
  6. Cont Dark (lv 2)
  7. Phant Force (lv 2)
  8. Mirror Image (lv 2)
  9. Locate Object (lv 2)
  10. Detect Invisibility (lv 2)
  11. Dispel Magic (lv 3)
  12. Fly (lv 3)
  13. Ice Storm (lv 4)
  14. Dimension Door (lv 4)

Mage's Best Friend

(Memorize Spells as Level +1)

  1. Magic Missile (lv 1)
  2. Detect Magic (lv 1)
  3. Sleep (lv 1)
  4. Ventriloquism (lv 1)
  5. Shield (lv 1)
  6. Charm Person (lv 1)
  7. Light (lv 1)
  8. Darkness (lv 1)
  9. Protection from Evil (lv 1, self, 1 hour)
  10. Mirror Image (lv 2, self, 1 hour)
  11. Continual Light (lv 2)
  12. Continual Darkness (lv 2)
  13. Knock (lv 2)
  14. Web (lv 2)
  15. Phantasmal Force (lv 2)
  16. Invisibility (lv 2)
  17. Wizard Lock (lv 2)
  18. Shocking Ground (lv 2, 10×10 area, permanent until touched, 1d4 per level of caster, caster immune but still discharges)
  19. Dispel Magic (lv 3)
  20. Protection from Normal Missiles (lv 3, 30', 2 hours)
  21. Fireball (lv 3)
  22. Riding Disc (lv 3)
  23. Fly (lv 3, touch, 1d6 turns +1/lv)
  24. Haste (lv 3, 240', half hour, up to 24 creatures)
  25. Polymorph Self (lv 4, self, 1 hour + 1 turn/lv)
  26. Ice Storm (lv 4)
  27. Magic Mirror (lv 4, crystal ball with clairaudience, 1 minute)
  28. Charm Monster (lv 4)
  29. Wall of Ice (lv 4)
  30. Absorb (lv 4, range?, 1 point per die, 1 hour)
  31. Polymorph Other (lv 4)
  32. Clothform (lv 4)
  33. Teleport (lv 5)
  34. Wall of Stone (lv 5)
  35. Animate Dead (lv 5)
  36. Magic Jar (lv 5)
  37. Passwall (lv 5)
  38. Steal Items (lv 6, 240', 1d4 items)
  39. Reincarnation (lv 6)
  40. Antimagic Shell (lv 6)
  41. Infinite Image (lv 6, 3d4 images, 2 hours)
  42. Invisible Stalker (lv 6)
  43. Stoneform (lv 6)
  44. Lore (lv 7)
  45. Teleport Any Object (lv 7)
  46. Permanence (lv 8)

Other Notes

Lost Items

Stone of Earth Elementals, Codex of Ultimate Wisdom, staff +2, +6 vs dragons, dragon breath 1/day ©

Given or Loaned Items

  • 2 Adamantite Daggers (+5) - Stalfor
  • Ring of prot +1 - Viper
  • Paid for Magic Mirror spell for Krissella
  • Ring of Fire/Cold Resistance - Viper
  • Ferengi Whip (+4, 6d6 lit bolts with save vs wands for half, 12d6 shock with save vs death for none, nonlethal lit damage half recovered after rest) - Splinter
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